Got a minor bug worked out last week.
Files can now be read in and out.
Just have to work on that ArrayIndexOutOfBoundsException that happens when I try to access map[length][width][height][0]...
Behind the Scenes at Calauarn
Tuesday, April 12, 2011
Monday, December 20, 2010
Addendum
Looking back at past posts, I remembered that at one point I wanted it as a web applet.
Thinking about it now, I believe it is still possible.
Webspace is cheap enough these days for me to have a sort of server-y type thing that will store all of your preferences and personalized stuff online!
This solution has some extra benefits: saves, maps, and graphics would all be accessed from one point on the web, meaning you could run your version from any computer!
This solution also has drawbacks: I DON'T KNOW HOW TO DO THAT STUFF.
Sockets go!
Thinking about it now, I believe it is still possible.
Webspace is cheap enough these days for me to have a sort of server-y type thing that will store all of your preferences and personalized stuff online!
This solution has some extra benefits: saves, maps, and graphics would all be accessed from one point on the web, meaning you could run your version from any computer!
This solution also has drawbacks: I DON'T KNOW HOW TO DO THAT STUFF.
Sockets go!
Labels:
development,
fall,
game,
scooters,
vacation
Huuuge Update
Almost finished with a major rewrite of the entire program.
Features to look forwards to (if anyone is looking):
-Smaller file size! Used to be 640kb, now we're looking at about half that! *pretending anyone cares about a measly 320kb* Line-wise I went from the several thousand in version 0.1 to at most a few hundred in version 0.2!
- Smaller memory footprint! Used to be big! Now is small!
- Floating windows! :D These make me happy in general!
- Map editor/creator! Because!
- 3D View! LWJGL Go!
- No music! No distractions!
- Exclamation points!!!
Okay..., so the music one isn't a feature, but until I get the hang of OpenMPT or possibly learn to stream stuff from Bluemars, which I have become addicted to as of late and believe to fit the need quite well, there will be no audio at all. If you have any ideas along these lines PLEASE tell me. I want to have more in this game! MORE I SAY!
Features to look forwards to (if anyone is looking):
-Smaller file size! Used to be 640kb, now we're looking at about half that! *pretending anyone cares about a measly 320kb* Line-wise I went from the several thousand in version 0.1 to at most a few hundred in version 0.2!
- Smaller memory footprint! Used to be big! Now is small!
- Floating windows! :D These make me happy in general!
- Map editor/creator! Because!
- 3D View! LWJGL Go!
- No music! No distractions!
- Exclamation points!!!
Okay..., so the music one isn't a feature, but until I get the hang of OpenMPT or possibly learn to stream stuff from Bluemars, which I have become addicted to as of late and believe to fit the need quite well, there will be no audio at all. If you have any ideas along these lines PLEASE tell me. I want to have more in this game! MORE I SAY!
Labels:
aarqon,
development,
fall,
game,
new stuff,
scooters,
SHAMELESS PLUGS,
update,
vacation
Thursday, July 29, 2010
Floating Windows
Yeah, they won't happen. Not for a while. I think a year of college-level Computer Science will help with that, so in the meantime I'm going to stick with a totally contained format. Just one window is so much easier to program. D:
Wednesday, July 7, 2010
:O
After becoming frustrated with the whole look of the game, I've decided to change it.
Instead of a top-down text-based maze RPG, it'll be something closer to an old dungeon crawler a la Dungeon Master. I'll be keeping the whole random 3D maze aspect, and I'll probably implement a floating window system (player view in one pane, inventory in it's own pane, status in another, etc). I'm also looking for some awesome music. Maybe I'll ask Rich Vreeland if I can borrow Atebite for a bit... The alternative is to have a /music folder that just reads whatever you have in it and plays that. I guess.
Any suggestions at this point have a better chance of being implemented than later!
Instead of a top-down text-based maze RPG, it'll be something closer to an old dungeon crawler a la Dungeon Master. I'll be keeping the whole random 3D maze aspect, and I'll probably implement a floating window system (player view in one pane, inventory in it's own pane, status in another, etc). I'm also looking for some awesome music. Maybe I'll ask Rich Vreeland if I can borrow Atebite for a bit... The alternative is to have a /music folder that just reads whatever you have in it and plays that. I guess.
Any suggestions at this point have a better chance of being implemented than later!
Labels:
aarqon,
calauarn,
development,
game,
new stuff,
SHAMELESS PLUGS,
update
Tuesday, April 6, 2010
Hehe...
Just remembered I'm supposed to be working on a game!
TEEHEE
TEEHEE
Labels:
aarqon,
lolfail,
WHAT IS THIS?
Monday, March 22, 2010
De Buggery
Have begun a log on my personal website for bugs and my notes on the game.
If anyone finds any bugs let me know and I'll add them to the directory and pester Bryan to FIXIT@#$%. :)
http://muffintime.zxq.net/calauarn-notes.htm
If anyone finds any bugs let me know and I'll add them to the directory and pester Bryan to FIXIT@#$%. :)
http://muffintime.zxq.net/calauarn-notes.htm
Labels:
azure,
bored,
bugs,
calauarn,
checking in,
game,
notes,
school,
v1.x,
WHAT IS THIS?
Tuesday, March 9, 2010
Not Really Related
I am taking a break from programming Calauarn to work on a DnD campaign management tool for a new campaign I am about to run. It should not take too long, and it will be available for download on Chaosbubble once it is finished. Afterwards I will probably go back to developing Calauarn. Most likely.
Also, WHY IS MY APOSTROPHE KEY NOT WORKING I WANT TO USE CONTRACTIONS
Also, WHY IS MY APOSTROPHE KEY NOT WORKING I WANT TO USE CONTRACTIONS
Tuesday, February 2, 2010
Fix
Fixed the map problem and stuff, no biggie.
Also, added a pretty frame so that instead of messy dirt and dark there was...well, dirt and dark.
Also, added a pretty frame so that instead of messy dirt and dark there was...well, dirt and dark.
Monday, February 1, 2010
Also
I promised back in August 2009 to have it as a web applet.
Due to the structure of the new program, this will no longer be possible without losing many of the planned features, like customizable anythings.
Applets are also run in a far stricter environment than applications, and I'm afraid the new features might not have enough room to maneuver with those restrictions in place, and it might hurt browser performance.
I don't want stack overflows.
Perhaps a trimmed version will make it's way to a page somewhere, but for now it won't happen.
Due to the structure of the new program, this will no longer be possible without losing many of the planned features, like customizable anythings.
Applets are also run in a far stricter environment than applications, and I'm afraid the new features might not have enough room to maneuver with those restrictions in place, and it might hurt browser performance.
I don't want stack overflows.
Perhaps a trimmed version will make it's way to a page somewhere, but for now it won't happen.
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